I design for AI and XR when they leave the screen. Wearable devices, urban environments, the edges where digital and place overlap.

Work
About
Campbell Orme
Photo: Jake Stewart

Campbell Orme is a designer working at the intersection of XR, AI, and place. He is currently a product design lead in Meta's Reality Labs Applied Research team, working across wearable AI, spatial computing, and contextual AI through research and prototyping.

Twenty years in, his work spans MoMA's permanent collection, the iPad's launch day, and the research now shaping how wearable AI and AR devices get built. Before Meta, he worked at studios including BERG, Moving Brands, R/GA, and Pentagram. He holds a BA (Hons) in Design from Goldsmiths, has taught at institutions including the Royal College of Art and the Bartlett, and lives in London.

Archive
Speaking
Selected Talks
Digitale Leute Summit, Cologne Ghost Cars. Soup. Wizard of Oz Hacks. Design Prototyping for Emerging Technologies 2025
Ars Electronica, Linz The Materialised Temporality of Dust 2024
[DCPR]³ at the Design Museum, London ↗ Talking Objects and Genius Loci: between insights, intentionality and intuition 2022
Beyond Conference, Belfast ↗ Altered Places — How AR could change our relationships with place 2021
Oculus Connect 6, San Jose AR for places and things — connecting XR to real-world locations and objects 2020
F8 / Facebook Connect, San Jose Emerging use cases in mobile-first Augmented Reality 2020
V&A, London The Inhabited Interface — Interactive Design and the Expanded Arts 2015
This Happened, London ↗ Making Future Magic — Light Painting and Baking NURBs 2011
Universities & Education Talks
Bartlett School of Architecture, UCL
Central Saint Martins, London
General Assembly
Goldsmiths, University of London
Hyper Island, Stockholm
Royal College of Art, London
Publications

Selected books

Selected academic papers

Full list on Google Scholar ↗

Selected patents (lead inventor)

Contact

For new work, talks, or teaching