Photo by Jake Stewart

👏 Hi there

I’m a London-based designer, working on AR, MR and HMD experiences for Meta’s Reality Labs Research.

My work focuses on the emerging use cases that we’ll see over the coming years as we shift from screen-based interfaces to ‘spatial computing’. Prior to that, I’ve worked as a creative director on music startups, massive interactive installations, the first magazines for iPads and weird bendy maps of New York (in the permanent collection at MoMA), for agencies that include BERG, Moving Brands, Pentagram and R/GA. I’ve also spoken at international events around the world, and various European educational institutes. When not staring at a screen, you can find me running reasonably long distances at an OK pace, or arguing the finer points of Swedish death metal. More on Linkedin.


Barbican Temporal Pedestrian Map

Limited edition print

Exploring a projection of the area around the Barbican Estate, London, alternating between 1890 and 2021. Read more and available to purchase here.

How Augmented Reality Could Change our Relationships with Places

Talk at Beyond Conference, Belfast

If World AR could give us a heightened spatial intelligence, how might this affect how we connect with the world around us and change our relationships with places? From Beyond Conference 2021.

AR for Places and Things

Talk at Oculus Connect

Looking at methods and use cases for connecting augmented experiences to real world locations, environments and objects.

Exploring AR use cases

Talk at Facebook Connect

Emerging use cases around mobile-first AR experiences; and what might be coming next.

Here & There

Alternative mapping for New York

Alternative methods of mapping urban spaces, while journeying from A to B. In the permanent collection at MoMA. Read more.

Untold Stories

Augmented Reality art at Tate Britain

Client side product design lead for an AR experience that uses animation and VO to reveal the context behind select paintings at this renowned museum. Webby nominated. Read more here and here.

Go90 app

iOS app for Verizon

Launching a brand new experience for on-the-fly consumption and remixing of TV content.

TV, tuned to you

R+D for Sonifi, US

Showcasing the stories of different personas, and an interface system tuned to their contexts.

iO; VoIP for the Alps

A new way for Swisscom’s customers to communicate

Simplifying and enhancing video and voice calling, in a streamlined, integrated app. Read more.

SRF online, redesigned

A new design and UX system, from desktop to mobile

Designing a new online presence for Switzerland’s largest media and news brand, used by millions everyday. Read more.

Mag+

From R+D to system: the first magazine on iPad, from Bonnier

A series of videos and prototypes exploring how print can translate to new platforms. Read more.

Magic Future Magic for Dentsu

Painting with light, for Dentsu

Painting with light! Stop frame animations played out on iPads, captured with long exposure photography. Read more.

Penki

An iOS app for time lapse light paintings

Light paint your own custom messages. Read more.

Immersive technology showcase

An experiential installation for Infosys

A permanent exhibition space for an international tech consultancy to talk to clients, press and government. Read more.

New surfaces for Incidental Media

Video explorations for Dentsu

From sneaky store fronts, connected alarm clocks and listening radios; to till receipts and train tickets. Read more.

Hitachi collaboration software

Shared projected interfaces

Read more.

Hand Drawn

Kinect × crowdsourced typography

Read more.


Select publications

Contagious; Gizmodo; Techcrunch; Wired. The Principles and Processes of Interactive Design (Jamie Steane); Talk to Me: Design and the Communication Between People and Objects (Paola Antonelli); Mapping New York (Black Dog Press); Profile Pentagram Design (Susan Yelavich).