Hand Drawn; a Kinect hack



The software functions as a tool for building a collaborative typeface, dynamically capturing a user’s gesture – a hand traced through the air – and adding it to a pool of data. A live video feed offers a frame to compose a character, while a second viewport shows the 3-dimensional ‘volume’ of the last captured character. Characters can be cycled through, while a virtual typesetter’s tray highlights both progress and popularity as it fills up with the composite letterforms.

Over time, and as more and more marks are captured by it’s users, the typeface evolves, incorporating both flaws and common traits from those rolling up their sleeves and using Hand Drawn. No ligatures, serifs or elaborate quirks; the typeface that is beginning to emerge is the average of peoples’ perceptions as to how a character of Western type appears to them.

First and foremost however, it is a link in a process – a means of collecting 3-dimensional data acquired through gestural input and a tool with which to explore how gestures can be used to control an interface. In the latter, first time users of the application frequently rely on gestures that are more familiar: the screen is poked and swiped and hands in the air attempt to coax a double-click from an invisible mouse controller. In the former, the data acquired can become many things: print, animation, or models of the captured gestures, for example.

The above film was recorded at the Brighton Mini Maker Faire, 2011. Read more here.

With Daniel Soltis for Moving Brands, London. Filming and editing by Nicholas MacDonald.